IJ
IJCRM
International Journal of Contemporary Research in Multidisciplinary
ISSN: 2583-7397
Open Access • Peer Reviewed
Impact Factor: 5.67

International Journal of Contemporary Research In Multidisciplinary, 2026;5(5):585-589

Assess the Effectiveness of Awareness Program Regarding Negative Effects of Online Gaming Among Adolescents in Selected School at Bareilly

Author Name: Dhara Sharma;   Deepti Sahu;   Aryendra Yadav;   Deepak Bharti;   Arpit Dayal;   Chandani Yadav;   Kaushal Kishore Sharma;   Dr Vir Vikram Sahdev Singh;   Dr Rishabh Kumar;  

1. Nursing Student, Jyoti College of Management Science & Technology, Bareilly, Uttar Pradesh, India

2. Nursing Student, Jyoti College of Management Science & Technology, Bareilly, Uttar Pradesh, India

3. Nursing Student, Jyoti College of Management Science & Technology, Bareilly, Uttar Pradesh, India

4. Nursing Student, Jyoti College of Management Science & Technology, Bareilly, Uttar Pradesh, India

5. Nursing Student, Jyoti College of Management Science & Technology, Bareilly, Uttar Pradesh, India

6. Nursing Student, Jyoti College of Management Science & Technology, Bareilly, Uttar Pradesh, India

7. Associate Professor (Co-Guide), Jyoti College of Management Science & Technology, Bareilly, Uttar Pradesh, India

8. Principal (Guide), Jyoti College of Management Science & Technology, Bareilly, Uttar Pradesh, India

9. Vice Principal (Co-Guide), Jyoti College of Management Science & Technology, Bareilly, Uttar Pradesh, India

Abstract

Background: Internet addiction and gambling addiction are major problems, also known as Internet Gaming Disorder. It is a disorder characterised by a marked reduction in control over your gambling habits, which negatively affects many aspects of your life, including self-care, relationships, school, and work. may include gambling on electronic devices, but most people with serious gambling problems gamble primarily online

Objectives: To assess the negative effect of online gaming among adolescents. To evaluate the effectiveness of an awareness program among adolescents about the negative effects of online gaming. To find out the association between pretest score and their selected demographic variables.

Methods: This study was conducted at Shanti Agarwal Saraswati Vidya Mandir Inter College, Bareilly, U.P. The researcher selected a qualitative research approach along with a pre-experimental one group pre-test/ post-test research design.  40 sample was selected through a non-probability purposive sampling technique. The data were collected by a self-structured questionnaire.

Results: The pre-test findings indicate that the majority of adolescents (62.5%) were partially affected, (12.5%) were severely affected, and (25%) were not affected. The post-test results show a notable improvement after the

intervention: (57.5%) were partially affected, (10%) were severely affected, and (32.5%) were not affected, with a mean difference of 3.15. 

Conclusion: After intervention, the results indicate that the awareness Programme is effective in reducing the negative effect of online gaming among adolescents

Keywords

online gaming, negative effects, awareness programme, adolescents.